Friday, September 10, 2010

Wurfeltod

Object of Game:

To complete as many dice combinations as possible in 20 turns.

Materials:

6 dice
Score sheet

Number of Players:

2 or more.

Turns:

Every player receives 20 turns to attempt to achieve all of the dice combinations. A player’s turn begins by rolling all 6 dice. At the end of each turn, a player must select an available dice combination. A combination cannot be booked twice.

After the first roll, the player will decide either to set dice aside and try to achieve an available combination, or take zero (0) on an available combination and end their turn. If a player decides to attempt an available combination, the following rules apply:

1) Player must set aside at least one die each roll in order to continue rolling. This includes the first roll.
2) Once a die is set aside, it remains set aside and cannot be included in further rolls.
3) After any roll, a player can stop and book an available combination.
4) When a player books a combination, if a die from the final roll is not included in the selected combination, player must also book a Wurfeltod.
5) If, after the final roll, there are no available combinations, player must take a zero (0) on an available combination AND book a Wurfeltod.

EXAMPLE:

After rolling 1-1-2-3-4-4, the player sets aside 1-1-4-4, and rolls the dice with 2-3. On the second roll, the player gets 4-5. Player sets aside the 4 and can either claim the 4-4-4 combination, claim the two pairs combination, or roll the final die again (the 5) hoping for another 4 or a 1. Player rolls the 5 and gets a 3 resulting in a final dice combination of 1-1-4-4-4-3. This has four eligible combinations – one pair, two pair, 4-4-4, and total of dice. If the player opts to book one pair, two pair, or 4-4-4, they will receive points for those, but must also book a Wurfeltod because the final roll – the 3 – did not contribute to any of these combinations. If the player books “total of dice”, the 3 would be included in this combination, and the player does not need to book a Wurfeltod. If none of those four combinations are available, the player must select a combination to book as a zero (0), and also book a Wurfeltod.

Scoring:

50 pts Any Pair
50 pts Two Pair
100 pts 1 1 1
100 pts 2 2 2
100 pts 3 3 3
100 pts 4 4 4
100 pts 5 5 5
300 pts 6 6 6
500 pts +25 Sum Total
750 pts Four of a kind
800 pts Three Pairs
850 pts Two Triplets
900 pts Four of a kind + any pair
1000 pts Five of a kind
1000 pts 5 Die Straight
1500 pts Sequential Pairs
2000 pts Six of a kind
2000 pts 6 Die Straight
Face Value Total of dice x 10 (you get this option twice)
-250 pts Wurfeltod

Winning:

The winner is the player with the most points at the end of 20 turns.

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